Kevin Hnatiuk interviews Paul Unterburg from TechExcel at the Game Developer Conference 2007.
TechExcel is a Application Lifecycle Management (ALM) product to help with project management in a game studio. Everything from feature tracking to QA processes can be scheduled and tracked using the product suite.
Kevin Hnatiuk interviews the CEO of NeuroSky at the Game Developer Conference 2007.
NeuroSky is the leading innovator in cost-effective and “wearable” bio-sensor and signal processing systems. Kevin demos one of their headsets that has been linked to a simple game.
Kevin Hnatiuk interviews Elizabeth from Serbin Communications at the Game Developer Conference 2007 about their annual book; PLAY!
PLAY! Illustration for Toys and Interactive Games is an annual resource published by Serbin Communications in partnership with the Toy Industry Association (TIA) and the Game Developers Conference (GDC).
PLAY! is designed especially for creative departments, advertising agencies and design firms for toy and interactive game companies. The book and website showcase artists with experience illustrating for the toy/game market, with skills in 3D, modeling, animation, storyboarding, character development, concept art and package design.
Kevin Hnatiuk interviews James Liu from Phase Space at the Game Developer Conference 2007.
PhaseSpace optical motion capture systems are the industry’s price / performance leader for motion tracking and position sensing. By using active LED markers and advanced software, PhaseSpace systems provide highly accurate, real time data with a minimum of occlusion and dropout errors.