Category Archive: GDC

GDC: MojoPac

by Lloyd in GDC | Posted January 6th, 2008

Kevin Hnatiuk interviews Justin Eno from Mojopac at the Game Developer Conference 2007.

MojoPac is a technology that transforms your iPod or USB Hard Drive or Flash drive into a portable and private PC. Just install MojoPac on any USB 2.0 compliant storage device, upload your applications and files, modify your user settings and environment preferences, and take it with you everywhere.

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GDC: Euclidean Crisis

by Lloyd in GDC | Posted January 6th, 2008

Kevin Hnatiuk interviews Daniel Salinas from Stanford University at the Game Developer Conference 2007 to talk about their game project; Euclidian Crisis.

Euclidean Crisis is a multiplayer real-time strategy game played using a touchscreen stylus and voice commands. The game can also be played with a mouse.

Players control a diverse team of units on a two-dimensional battlefield, and must destroy their opponents’ energy cores while protecting their own. Players tell units where to go by drawing out paths, and give orders using special gestures and voice activated commands. The game is rendered in a retro aesthetic featuring simple shapes (hence the origin of the title) in a world with colorful, psychedelic visual effects synced to the music.

Euclidean Crisis was developed in ten weeks by Daniel Salinas, Travis Skare, John Shedletsky, and Douglas Wilson for their 2006 Senior Project. The game won top honors at the 2006 Stanford University Computer Science Department Senior Project Faire. It was awarded first prizes by Electronic Arts, VM Ware, Microsoft, Yahoo!, and the Electrical Engineering Department.

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GDC: Castle Crashers

by Lloyd in GDC | Posted January 6th, 2008

Kevin Hnatiuk interviews Jon and Dan from the Behemoth at the Game Developer Conference 2007.

The Behemoth is the developer of the cult classic Alien Hominid, and the creator of the much anticipated game “Castle Crashers” coming out for the Xbox Live Arcade platform.

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GDC: Mobygames

by Lloyd in GDC | Posted December 6th, 2007

Kevin Hnatiuk interviews David Burke from Mobygames at the Game Developer Conference 2007.

Mobygames is an online webite with one goal: To meticulously catalog all relevant information about electronic games (computer, console, and arcade) on a game-by-game basis, and then offer up that information through flexible queries and “data mining”. In layman’s terms, it’s a huge game database.

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GDC: SpeedTree

by Lloyd in GDC | Posted December 6th, 2007



Kevin Hnatiuk interviews Chris King from Speedtree at the Game Developer Conference 2007.

SpeedTree is a software suite designed to easily bring trees and plants to life. Find out more information about this development tool on their website.

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